![]() Traditional race tracks are underrepresented and the Indycar pack contains cars, online events and routes which bolster that content significantly. While there’s plenty of variety, some routes and cars are only available as day one DLC, which is at least a little bit rubbish, particularly for those who enjoy speedway. Split into seasons, the single player mode tracks the evolution and eventual domination of the new World Racing Series, an attempt to create a global franchise that encompasses all manner of event types, including point-to-point races taking in spectacular coastline and mountain views, city centre street races in which routes can shift from lap to lap, and recognisable circuits. GRID 2’s persona, despite the game’s British origins, has none of the bloke-headed Top Gearisms or boy racer affectations that I associate with Englishmen and their cars, but instead a sort of digital age, futurist American dream. The loading screens display tedious facts about your career to date and the figures arrive on the screen, like everything else in the game, as if part of some burlesque of smoke and chrome. Choose an event from those available, pick a car and prepare to hit the tarmac/dirt/cobbles. The wait between the end of one event and the start of the next is usually brief. What the story doesn't do, to its credit, is force long and dreary cutscenes on the player between every race. On top of that, the structure of the plot relies on an infatuation with social media so powerful that it already seems like a product of yesterday. It's like a judge who doesn't know that someone has placed a tiny bowler hat on top of his wig. GRID 2 has a narrative and it makes me laugh because it seems to take itself so very seriously. I’m actually quite taken with the one pictured below. ![]() I’m not even particularly interested in the livery editor, although when I noticed there was a randomisation button, I quickly warmed to the idea of splurging bizarre and repulsive designs all over my cars' bodywork. This is indicative of where the game lies on the simulation/arcade spectrum and it’s also something that doesn’t bother me a jot. What this communication signifies is the lack of tuning in GRID 2 - everything under the hood is automatically configured by this unseen but ever-present engineer, and the most a driver can do before taking his new car out for a spin is add a new paintjob. At the beginning of the race, he told me that he’d set up my car “just the way I like it”. ![]() He thinks I need to improve my skills in sector 2 and that I should be a less aggressive driver, but on the whole he’s impressed. You can read all about it below.Ī man talks to me as I drift around a particularly difficult bend. Now that I’ve conquered most of the world’s continents by driving around them really fast, I’ve discovered the truth. I've had my suspicions about GRID 2’s narrative since I first played the game, believing the multi-disciplinary racing organisation around which the story is constructed may be a front, concealing something more sinister.
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